Death Worm Review
Mini Dash is a colorful, characterful, and supremely playable platformer that doesn’t feel even slightly hobbled by touchscreen controls.
While many endless-runners sacrifice depth to accommodate the limitations of mobile, Mini Dash piles on the complexities. It’s a proper, brilliant, challenging platformer.
Guiding a pudgy, stump-winged bee, it’s your job to ensure the titular character catches up with the rest of the swarm by romping through the game’s three worlds.
The most satisfying control method uses the accelerometer. Tilt the screen left or right and your character will zip along in the desired direction. It’s wonderfully responsive.
There are also on-screen controls, but they feel comparatively fuzzy and imprecise.
As well as traveling left and right you can stick to walls and ceilings, and you’re also able to execute a handy little double-jump. Every surface is accessible to you, regardless of orientation.
Thanks to this, the game’s 150-plus levels take on a puzzle-like quality, as you attempt to jump, climb, and run through environments overflowing with enemies, traps, and bottomless drops.
The aim of Mini Dash is ostensibly to charge from the start to the exit as quickly as possible, with star ratings judging your performance. But each level also includes a number of hidden areas.
Invoking the classic Mario World, Mini Dash’s levels tease you with seemingly out-of-reach platforms and areas, then leave you to figure out how to get there.
The rewards for finding these hidden spots come in the form of collectibles and mushrooms, which you can use to unlock further content, like extra levels and (essentially) characters with special abilities. (Or you can just purchase the content directly from Mini Dash’s in-game store.)