Call of Duty Mobile Review
With multiplayer, 5v5 team deathmatches are at the smack dab center of the gameplay. What makes this ridiculously fun is that everything here is fast-paced — an average team match lasts for about seven minutes, so you’re not dawdling at any moment. The objective is simple — be the first to register 50 kills of your opponent team, and you win. As rewards, you get progressive weapon upgrades, ancillary abilities such as frag grenades and smoke bombs, cosmetic upgrades (the abnormality camo looks roguish cool!), and most importantly, leveling up to unlock special weapons such as the Purifier — the flame-seething slow killer from Black Ops III.
The speed of the gameplay means you respawn almost immediately after you die, jumping right back into the game. Interestingly, dying in multiplayer can also work as a strategic element, if you’re too far away from picking up ammo from your kills, and you don’t have any left. Given the ease of ammo availability, Call of Duty: Mobile pays special importance to pick a weapon that has high accuracy, which is what makes the M4 a great starter gun. In fact, it can even be sufficient until about level 8. Plug in a high accuracy scope and a mobility upgrade to maintain pace with scope view enabled, to get a great chance at winning more multiplayer matches.
Thanks to the pace, some matches are of such intensity that nail-biting, 50-49 finishes became a regular incident after you reach about level 9. You will get MVP finishes more frequently before that, as the game pairs you with a mix of easier opponents and amateur bots to push you into the game. Once this phase is over, we found ourselves ending second on most of the kills rosters. To accompany the gunfight, you have Scorestreaks — the UAV route. It is crazy satisfying to engage long-range killer or short-range hunter drones when your team is lagging behind on the kills count. Then, there are the arenas, which anyone that has played Call of Duty would expect to be great. If you play enough, you’ll soon discover back routes, strategic pit points, and great sniping zones, which can come in handy and let you melee charge on opponents more often.
All of these factors combined to make this game feel a cut above most others. The graphics are top-notch, although you will need a top-end smartphone to make use of it. With easy enough controls, direct but mature gameplay, and thankfully good server hold-up handling the initial load of players across the world, Call of Duty: Mobile feels like a game that we would play well beyond the initial days. If for nothing, we’d certainly keep coming back to our clans in multiplayer, with more new guns to muster.
Strike two for battle royale
Call of Duty: Mobile might just be ready to strike the second coming of an all-new battle royale fad — one where AAA titles adapt to the mobile battle royale genre. With its own characteristics, Call of Duty: Mobile makes battle royale feel more than a survival-based cover-and-shoot game mode. There are a few things that seem more like overlooks from the dev team than shortcomings — items on the map (vans, for instance) that are inexplicably non-interactive, and paths on open fields that are inaccessible.
Call of Duty: Mobile is, hands down, the game to play right now. Even if you don’t have an in-game clan, the multiplayer mode has plenty of players for you to match up with. The makers do try to sell you the premium pass and the special crates, but the pop-ups appear only at the start and aren’t all that intrusive. Call of Duty: Mobile might just be a sudden, unexpected headshot. It takes the best of many worlds from within the Call of Duty universe, and puts it where the money is nowadays — viral, massive open-world gaming, tied together by the nostalgia of classic maps. Unless it gets rattled by some major issue at any point, Call of Duty: Mobile is a win, for players and makers alike.